The Cessna is a four-seat, single-engine, high-wing aircraft. More information. X-Plane Mobile is also available on Android devices that run Android 6. The most realistic aircraft. The world at your fingertips. Explore the world from your mobile device. The eye icon at the top left will change the view. Tap to cycle through the available views. For additional information, see the section Using the View Options. The three bars in the corner are the menu.
Some popular aircraft have extensive, full cockpit manipulators, such as the Cessna , Cirrus Jet SF50, Boeing —, and MD—80, but all aircraft include a few manipulator controls with more to come in future updates. Double tap a second time to exit the quick look. You must exit one quick look and return to the default view before going into another quick look.
Note that this is a per-aircraft setting. These devices are based on their real world counterparts and are all backed by real world Navigraph tm navigation data. They will allow you to enter flight plans, program approaches and departures, and more.
The Navigraph tm navigation data set encompasses the whole world and is therefore quite enormous. Mobile devices are limited in RAM memory and because of this limitation, the entire world cannot be loaded into the device at once. X-Plane Mobile needs to be smart about how it manages the data in memory and because of this, there are a few caveats and deviations from the way the devices work in real life.
This is what populates the MAP view on the devices. The data that is loaded will change as the aircraft flies, loading new data as you move toward your destination and unloading old data as you fly away from an area. This happens automatically in the background. This means if you ever need to look up a nearby airport NRST or get information about any waypoint that is within this radius, the data will always be available even if you are not using the device for navigation and even if you have no route programmed at all.
Waypoints along the way of your route will be accessible throughout the flight. You would not, however, be able to access Miami which is far south of your route. Because of these limitations, routes need to be programmed by entering the destination airport first. This causes all of the data between the aircraft and the destination to be loaded which will then allow you to add points along the way. The alternative is to use the Globe route planner in the Freeflight screen to plan out your route ahead of time.
The controls on left side adjust the VOR, localizer and communication frequencies, while the ones on the right control GPS functions. When the bottom frequency is highlighted in a paler blue, you can use the inner and outer rotating knobs to change the frequency.
Read messages, create or edit a flight plan, and activate procedures by pressing the buttons at the bottom. In general, the large dial moves between lines or options, while the smaller one is used to edit a line. The LCD will change to a data entry screen. After creating a flight plan, you can save it to load later by pressing the Menu button while in the active flight plan screen. You can also reverse the order of waypoints or delete the entire plan from this menu. To load a saved plan, use the small knob to go to the second screen of the Flight Plan category.
An FMS, or Flight Management System, is a centralized computer system used in airliners, and other high-performance aircraft, to manage many of the aircraft systems, including but not limited to the flight plan. However, the functions necessary to program and execute a flight plan are present, including the use of published arrival and departure procedures SIDs and STARs and instrument approaches.
Its main components are the display, the scratch pad near the bottom of the display, the line select keys along the side of the display, and the key pad at the bottom, used to input text. In general, the process for entering data into the CDU is to use the key pad to enter your text into the scratch pad, then tap a line select key to transfer the text to the appropriate data field.
When selecting from data stored in the CDU, such as departures, arrivals, fixes, and more, tap the line key next to the field you wish to input. X-Plane Mobile You can request these services at your aircraft while parked at a ramp at some airports. Tap the truck and wrench icon next to the brake icon to open the truck services UI. Tap Request Services to call service trucks such as fuel, baggage, and food to your aircraft.
Keep in mind there may be a short delay before they arrive as they are coming from various places around the airport. Once the service trucks have finished, you can tap either of the Left , Straight , or Right pushback buttons to call the push cart to your aircraft. Again, you may see a small delay if it has to travel to your aircraft from somewhere else at the airport. Once you toggle your brakes off, it will give you the pushback in whichever direction you chose, and automatically disengage once the push is finished.
Note that these services are not necessarily available at all airports. Truck availability depends on whether or not these capabilities have been added in the underlying airport data. This can be changed by anyone willing to learn the open source scenery editing software WorldEditor WED and submit their changes to the Airport Scenery Gateway. See Appendix: Submitting Changes to Scenery for more information. A few different panels are used in the aircraft in the application.
Many of the general aviation aircraft, such as the Cessna , use a panel equipped with steam gauge flight instruments. More complex and expensive aircraft, such as those using jet engines, have an electronic flight instrument system, or EFIS, instead.
An EFIS can be called a glass panel as well. All of the more specialized panels are based on some combination of these two types; understanding what each gauge and screen does will allow the user to understand any of the panels in the simulator. Figure 9 : The steam gauge panel, with key instruments numbered and corresponding to descriptions below. The gauge numbered 1 in the image above is the airspeed indicator ASI.
In its simplest form, this is connected to nothing more than a spring which opposes the force of the air blowing in the front of a tube attached to the aircraft. There are a number of ways that this reading can be thrown off most obviously by flying at an altitude where there is little to no air , so bear in mind that this is the indicated airspeed, not necessarily the true airspeed.
This is accomplished by fixing the case of the instrument to the aircraft and measuring the displacement of the case with reference to a fixed gyroscope inside.
This instrument corresponds to the horizontal bars seen in the middle of the HUD view. Next to the attitude indicator is the altimeter, numbered 3 in Figure 9 above. As the airplane climbs or descends, the relative air pressure outside the aircraft changes and the altimeter reports the difference between the outside air pressure and a reference, contained in a set of airtight bellows. Item number 4 in Figure 9 is the turn coordinator. The instrument is only accurate when the turn is coordinated—that is, when the airplane is not skidding or slipping through the turn.
In a car, this results in a turn radius that is larger than that commanded by the driver. A slip is a bit more difficult to imagine unless one is a pilot already. It results from an aircraft that is banked too steeply for the rate of turn selected. Next to the turn coordinator is a directional gyro numbered 5 in Figure 9 indicating which direction the aircraft is traveling.
To the right of the directional gyro is the vertical speed indicator labeled 6 in Figure 9 , also called the vertical velocity indicator or variometer. Typically, non- pressurized airplanes will climb comfortably at about fpm if the plane is capable and descend at about fpm.
Pressurized airplanes can climb and descend much more rapidly and still maintain the cabin rate of change at about these levels, since the cabin pressure is not related to the ambient altitude unless the pressurization system fails. In the image below, the left display panel is the primary flight display, while the right display panel serves as a moving map. The primary flight display in the EFIS combines the functions of a slew of navigation instruments into one display.
Figure 10a : A close-up view of the EFIS display, with indicators numbered to correspond to descriptions below. The scrolling tape on the far left labeled 1 in Figure 10a is the airspeed indicator. Once again, this is the indicated airspeed, not necessarily the true airspeed. As in the HUD view, there are lines above and below the representation of the aircraft that mark degrees of pitch.
The scrolling tape on the right labeled 3 in Figure 10a is the altimeter. The following instructions are based on the Cessna as it is included with the free app download. More complex aircraft such as helicopters or commercial airliners will operate differently.
Level the plane off once it is a few feet above the ground so that it can build up speed. This will act as a cushion to prevent it from stalling once it begins to climb in earnest.
Climb at around a 10 degree incline more powerful craft can handle higher climb rates at full throttle until the desired altitude is reached. Note that once the power is set at full, the performance of the plane in terms of its climb rate and airspeed is controlled by pitching the nose up and down. If its nose is pitched too high up, its speed will drop until it stalls.
This can be thought of as being similar to a car trying to go up a hill—an excessively steep hill will cause the car to go very slowly and its engine to overheat.
For more information on the aircraft available in the app, check their individual pages listed on the Mobile Aircraft page on X-Plane. During a flight, tap the three bar icon in the top right corner to pause the simulator and access the in-flight menu as seen in Figure Settings: Tap this to be taken to the settings screen to adjust sound volume or calibration. Try maneuvering the plane around a good bit to see the little green bars move in real time. Watch what happens as you add and decrease power, extend and retract the flaps, or slow to a stall, for example.
Modify Flight: Tap this to modify the flight conditions. Tap the plane icon in the bottom right corner to return to the flight. Note this option is not available in tutorials or challenges. Tap this option to view a video of the recent portion of the flight.
Note this option is not available in Tutorials or Challenges. During replay you can jump back in 5 second increments, pause, or play the recording by using the buttons at the bottom of the screen. Drag your finger along the bar to the left of the buttons to scrub the video forward or backwards. Use the eye in the top left corner to change your view, or tap the X to go back to the previous screen.
Tapping the eye icon in the top left corner of the screen during any flight will cycle through the view options explained in detail below. The instrument panel is prominent and takes up much of the screen space. Both steam gauge instruments and electronic flight instrument systems EFIS are featured in the simulator. Figure 12 shows a close up of the ticker tapes that characterize this view, with colored boxes around notable information displayed.
For instance, in Figure 12, the craft is moving at knots. For instance, in Figure 12, the craft was moving at 1. To the right of the airspeed indicator is the indicator for wind speed and direction highlighted in yellow in Figure The arrow points in the direction that the wind is moving, and the number beneath it displays the wind speed in miles per hour. For instance, in Figure 12, the wind was moving against the aircraft at 17 miles per hour. For instance, in Figure 12, the craft was at 8, feet above sea level.
For example, in Figure 12, the craft was descending at a rate of 2, feet per minute, so the number displayed was —2, Figure 13 shows a close up of the center of the screen where there are two horizontal bars.
The curved-line bar with a square near the center of it highlighted in blue in Figure 13 is called the flight path indicator. It represents where the plane is actually flying, rather than where it is pointed.
For instance, when the craft is taken into a 90 degree stall, the attitude indicator the V-shaped bar will stay momentarily at the 90 degree mark even as the flight path indicator drops rapidly. Only after the craft falls a bit will its nose be pushed down. Surrounding those bars are lines marking degrees of pitch. For instance, in Figure 13 , the aircraft was pitched up about 3 degrees indicated by the V-shaped bar , but it was actually moving up at around 1 degrees indicated by the curved lines with the square near the middle.
Its wings were banked ever-so-slightly to the right. Finally, in the center of the screen is also a directional gyro.
In this example, the nose is pointing about degrees, or approximately WSW. The image above shows the standard external view. In this view, you can drag your finger around on the screen to adjust the viewing angle. To zoom out, put two fingers down far apart on the screen and drag them closer together. To update now, tap Install. If you tap Install Tonight, just plug your device into power before you go to sleep. Your device will update automatically overnight. If asked, enter your passcode.